Duplicate toys duplicate event


An event is emitted from a toy. On the scene, on collide the event is called with a goto scene attached to load the same scene. In the actual scene all is fine, if there is only one of these toys in a scene (the screen is only reloaded once), but if the toy is duplicated then the scene is reloaded twice.


Which game and which scene do you see this problem? :slight_smile:



On the emit event, tick only for this entity. Make sure the on event is a child or
somewhere in the chain in relation to the emit event.

See if that works