I have a script in a camera to set the time on that scene to zero. When I access the scene from a previous scene then the timer starts on 3 seconds and not zero seconds, but when I refresh the current scene (the one with the timer) the timer refreshes to zero. Why doesn’t the timer start on zero if accessed from another scene?
I think it’s related to skipFrames setting on scene change.
I’ll look into it
Where can I see this? How do I see the counters on POONTA ?
I have added in a timer on scene 2 - 5.
This has been fixed.
Please check whether it breaks something else
Use this link to test it:
Yeahhh! The timers are working now. So now POONTA can be played against time. Thanks.